![]() ![]() You might look at something like Claim Curse or Snap Out of It for balance guidance. If you want to go into houserule territory you could have the Treat Condition suppress the condition that a disease is causing for some amount of time, but part of that houserule creation is going to be determining how long of an amount of time that is. A disease that was causing Clumsy 2 would be. You could use Treat Condition to help with that because the beam was an instantaneous effect that has already ended - it isn't re-applying the condition again immediately after you finish the two actions of Treat Condition. For example a magical hazard that fires a beam of energy that causes the target hit to become Clumsy 2 for one minute. Treat Condition is for instantaneous effects that leave a lasting condition. There is Treat Disease that helps with diseases. If not, can a medic remove all the effects of a disease that only gives one of the three conditions and how long will that last ?Ī disease is not a condition. ![]() Is a disease a specific circumstance that continually apply the condition ?
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